![]() ![]() Those two side stories tucked away under extra's are lovely, especially the second one. I don't know how many of them were added by the director's cut but I would have probably preferred a version of this game with less of them. I want to replay this game but I'm really wishing I could skip them if I were to do so. I like the dreams in theory, but boy do they kill the pace at times. They barely affect anything so I would have much rather been able do it all by giving me more days. That's to say, they just cause me to miss out on some content in a single playthrough. This made me choose who to hang out with, Persona style, but I don't feel like choices are justified. I would have thought a game like this could load areas in bigger chunks. And they happen constantly, for even the tiniest environments. The loading times aren't bad, but I wouldn't call them swift either. Whatever it is, it still felt like a solid port though. I don't know if this is a Switch port thing, a loading thing or whatever, and it really wasn't that bad. I don't have many technical complaints, but once in a while the game would stutter. I didn't even get to hang out with my man Germ again. They really didn't give me a whole lot of content in that epilogue though. It went so fast I'm not even sure if it made actual sense, but I'm assuming I saw a combination of gas leak induced horrors and eldritch abominations.Īnd while I'm okay with an open ending I didn't really get the sense that the game was actually about to end (aside from the chapter being called epilogue of course). I'm sure part of that rushed feeling was an intentional one but I think I would have enjoyed it far more if had continued to be a slower exploration based deal. I didn't necessarily mind the direction, I expected enough of it really, but I loved the slice of life content and I didn't expect the game to basically take over from me and cram all of the the cult business in a single day. When to accept and when to fight.You know, things just felt really rushed to me once the whole paranormal plot started to resolve itself. How long we'll be able to hold on, and when we should let go. Knowing that everything will end someday, and wondering how well we'll be able to meet it when it happens. That point where you sense things are changing and it's time to move on but you just don't know how. ![]() Night In The Woods comes from a deep place for us. Up behind the park at the edge of town, back in the trees by the old mine- there's something in the woods. The world is changing, things are ending, and the future is uncertain. Mae herself is undergoing some sudden and unexplained changes, giving her mysterious abilities that grant her access to a side of town she never knew existed. Her old friends have grown in their own directions. She dropped out of college and returned home to her crumbling old mining town to do just that, but she's finding that nothing is the same anymore. All Mae wants to do is run around with her friends, break stuff and hang on to a life of aggressive aimlessness. You'll also be doing various activities and interacting with the world in different ways, getting to know the townspeople, hanging out with friends, exploring Possum Springs inside and out, and venturing into the surrounding areas. Mae's a cat so the roofs and ledges and powerlines are all her playground, and she's not the only one up there by a long shot. Night In The Woods is an adventure game heavily focused on story, characters and exploration, with some platforming to get around town. Grand Theft Auto V: Premium Online Edition. ![]()
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